<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-19347667</id><updated>2007-04-20T10:52:41.412-07:00</updated><title type='text'>crowempires/blog</title><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default'></link><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.crowempires.com/blog/atom.xml'></link><author><name>Sebastian Strzalkowski</name></author><generator version='7.00' uri='http://www2.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19347667.post-264473892596864025</id><published>2006-11-23T13:38:00.000-08:00</published><updated>2007-03-21T00:17:18.280-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Google Earth'></category><category scheme='http://www.blogger.com/atom/ns#' term='Photogrammetry'></category><category scheme='http://www.blogger.com/atom/ns#' term='3d'></category><title type='text'>3D Cities in Google Earth</title><summary type='text'>
Miramar Pyramid - San Diego
View in Google Earth

The past few days I have been experimenting with creating photo textured buildings for Google Earth. When it became a free download last year, I spent several hours exploring the satellite photos around the world. Now all the major mapping services offer free satellite views and hybrid views. Microsoft recently added full 3D cities to their </summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/11/3d-cities-in-google-earth.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/264473892596864025'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/264473892596864025'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-1694854985881913386</id><published>2006-12-01T14:57:00.000-08:00</published><updated>2006-12-01T15:18:53.621-08:00</updated><title type='text'>Canoma to Google Earth Workflow</title><summary type='text'> A few people have asked me about the details of getting models from Canoma into Google Earth.Here is the process:First export your model/scene from Canoma to an OBJ file.Import the OBJ files into 3ds Max (I am using 3ds Max 8). At this point the textures will not show up, or appear linked. In order to get them to show up, you have to save the scene as a max file (I saved mine within the same </summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/12/canoma-to-google-earth-workflow.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/1694854985881913386'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/1694854985881913386'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-116424844178102875</id><published>2006-11-22T15:33:00.000-08:00</published><updated>2006-11-23T12:57:55.189-08:00</updated><title type='text'>CGFeeds</title><summary type='text'>
Over the past couple years my friend Victor Soto and I played around with the idea of creating a blog based on a mailinglist we created. Every week Victor would create a list of links to websites and posts on forums we came across related to the CG industry. I would then help organize them, create some thumbnails and we would send them out to coworkers at Sony. These were also shared with our </summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/11/cgfeeds.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/116424844178102875'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/116424844178102875'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-113625400863705912</id><published>2006-01-02T17:51:00.000-08:00</published><updated>2006-11-23T09:58:50.831-08:00</updated><title type='text'>Don't Eat Glue</title><summary type='text'>

I have been practicing some different styles of drawing environments lately. I would love to make more concept art at work, but right now it pretty much looks like something from 3rd grade art period! And unfortunately the glue isn't edible at work. Oh well, didn't stop me.

Anyhow, I started out with an isometric perspective and worked my way to something looser. I have trouble drawing loosely</summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/01/dont-eat-glue.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113625400863705912'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113625400863705912'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-113532217882110975</id><published>2005-12-22T22:52:00.000-08:00</published><updated>2006-11-22T20:19:53.596-08:00</updated><title type='text'>Warrior's Code put to bed</title><summary type='text'>

I am almost done working on Untold Legends - The Warrior's Code. I got to create the UI, special effects and an assortment of odds and ends. It's also nice to be so close to the finish line, and already looking forward to the next projects - although I will miss working with a lot of people that will be on different projects next. Hopefully I will have a chance to work with them again.</summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2005/12/warriors-code-put-to-bed.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113532217882110975'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113532217882110975'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-113648386094433755</id><published>2006-01-05T09:50:00.000-08:00</published><updated>2006-11-22T19:54:43.930-08:00</updated><title type='text'>Sludge Worms</title><summary type='text'>



A buddy from work has been insisting I get into ZBrush. So finally I relented, and yesterday he showed me how to use the program. We both sculpted a sludge worm from Damien's concepts for Untold Legends - The Warrior's Code. The interface is a little wacky because it's very different than a 3d modeling program. Once you get started sculpting, it can be pretty fun though.</summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/01/sludge-worms.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113648386094433755'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113648386094433755'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-113779553330434744</id><published>2006-01-20T13:28:00.000-08:00</published><updated>2006-11-22T19:47:34.100-08:00</updated><title type='text'>The Legends can now be told</title><summary type='text'>Here are some more videos and screenshots of my work on Untold Legends - The Warrior's Code  for PSP. I was given the opportunity to create unique UI for each playable character as well as create effects for all the spells and environments. I had a lot of fun working on this project, and made friendships with practically everyone on the team. Out in stores for PSP this March.



Gameplay Video 01</summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/01/legends-can-now-be-told.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113779553330434744'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/113779553330434744'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-114262659707111818</id><published>2006-03-17T11:45:00.000-08:00</published><updated>2006-11-22T19:29:59.666-08:00</updated><title type='text'>Dark Kingdom Announced</title><summary type='text'>

The latest project I have been working on, Untold Legends - Dark Kingdom for Playstation 3, has now been officially announced by Sony. I can now tell my family and friends why I commute on an unmarked airplane to work everyday. I wish I knew.

IGN Preview with screenshots and Video interview

Untold Legends - Dark Kingdom Official Website

Gamespot Preview with screenshots</summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/03/dark-kingdom-announced.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/114262659707111818'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/114262659707111818'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-115152628893253725</id><published>2006-06-28T13:08:00.000-07:00</published><updated>2006-11-22T19:15:18.493-08:00</updated><title type='text'>Blood, Sweat and Pizza</title><summary type='text'>

I'm getting so close to finishing work on Untold Legends - Dark Kingdom, but there's still plenty to do. We are all working very hard and very late, and I've been getting used to eating dinner in my office every night. Such is the glamourous life of a game developer.

What is the outside world like these days? Please tell me. I still manage to keep a glowing tan thanks to being surrounding by </summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/06/blood-sweat-and-pizza.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/115152628893253725'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/115152628893253725'></link><author><name>Sebastian Strzalkowski</name></author></entry><entry><id>tag:blogger.com,1999:blog-19347667.post-115631519591107750</id><published>2006-08-22T23:34:00.000-07:00</published><updated>2006-11-22T19:04:37.106-08:00</updated><title type='text'>Office Miniature</title><summary type='text'>

Have you seen the "bumps" on Adult Swim with the photos of cities and boats that look like miniatures? Well, I have.

Now you too can make your own with Fake Model Photography tips by Christopher Phin.

Inspired by the photography of Olivo Barbieri and the bitter*girls.

And if you like that, you'll enjoy "Think Small for a New Photographic Perspective". Now I want to get some miniature people </summary><link rel='alternate' type='text/html' href='http://www.crowempires.com/blog/2006/08/office-miniature.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/115631519591107750'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19347667/posts/default/115631519591107750'></link><author><name>Sebastian Strzalkowski</name></author></entry></feed>