Description
PC, PS3
Fields
Art Direction, User Interface Design
Date
2011
Free Realms
  • Guided walkthrough for G4TV by me
  • My responsibilities varied on Free Realms as the Associate Art Director including User Interface, Special FX and Environment Art production. Pre-production work contributed to guides which directed visuals during production and post-production.
  • Worked with development team and marketing department to create a cohesive brand across all media representing the Free Realms IP.
  • GDC Austin 2009 presentation
  • Free Realms - Launch portal and home page 
  • User Interface - HUD
  • User Interface - HUD
  • Inventory front-end
  • Special Abilities UI
  • Job front-end
  • Front-end color swatches and palette range
  • Various brand and UI elements
  • Persistent imagery throughout various media
  • Original icon sketches which lead to defining visual style and production for all other icons.
  • A few of the hundreds icons created prior to launch
  • Job badges with examples of progression. Each job has specific silhouettes but all used the same materials according to level.
  • Created icon style guide for internal and external development.
  • Example of feedback conveyed to external development
  • Worked with several artists to concept, create 3D assets and compose 2D mini-game as prototype for all future 2D mini-games.
  • Before and after art feedback for a match 3 mini-game.
  • Helped define color palettes for environments
  • Color adjustments to concepts
  • Tinting methods developed to match character create with in-game art.
  • Prototypes for physical Free Realms Trading Card Game.
  • Mockup for mini-game UI